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The Rules



-The Rules Wiki is currently undergoing maintenance. Thank you for understanding.-

The Rules Team has been hard at work building the rule book that all Gaslight players will be using to play our new game! We have achieved a (mostly) legible product that we would like to share with the general public. Our rules set is based on the game Shadow Accord.
Please feel free to submit any feedback, corrections, questions, concerns, or what have you to us. You can post here in the forum with a new thread, send a PM through this site, or send us an email [email protected]
(Be aware that if the wiki and pdf disagree on a ruling, the pdf version is the one you should use.


You will find a number of abbreviations used throughout this document. Please see the Abbreviation Guide for more information. OOG, SIG, IG, WYSYWIG


You will find many terms used in this document, some of which may be unfamiliar or may mean something specific. You will find these explained in the Glossary of Terms.

The Basic Rule: What You See Is What You Get (WYSYWIG)

In this LARP, most interaction between players is not governed by rules. In order for your character to do something, you must do it. To comprehend Latin, you must know the language. To search through someone’s belt pouch, you must open it and look through the items inside. You move, speak, believe, perceive, feel and sleep as your character sees fit, provided that your character uses knowledge and supplies available in early nineteenth century England. However, the rules in this document will affect your ability to perform certain actions, some mundane, some supernatural. Each will clearly specify exactly what behavior is expected, how it works in-game and no more.

What WYSYWIG means

In a WYSYWIG game you do not describe to other players what they are seeing. You show it with props, costuming, masks and make-up. The reactions are longer lasting if you actually see what you are supposed to be seeing. That said, your imagination must be used in some cases, such as ignoring a person who is out of character or forms that a human body cannot emulate.


For details please see Character

- This should give you lots of information, including all that you might need for the creation of a character sheet.


Certain actions are considered cheating and these behaviors are not tolerated. If you must be told more than once that you are in violation of the rules you will be asked to leave the game. The following are examples of cheating.

Bending or Breaking of Rules - Disregarding or misusing any rule or using any rule not listed in material approved by the Rules Team.
Drum Rolling – attacking the same location on a person's body repeatedly with two different melee weapons. You must strike a different location on the body with each swing, or wait 2 seconds between attacks.
Gibbering - Signature calls must be spoken clearly and loudly enough for other players to understand or there is no effect and you lose the resource you would have spent.
Machine Gunning - All melee weapons must be pulled back at least 45 degrees at the elbow or shoulder between each strike. Allow enough time between signature calls for opponents to call a Resist, or there is no effect, and you lose Energy spent.
Metagaming - Using IG information gained OOG. Any information taken from Out-of-Game sources cannot be taken In-Game via any character you play.
Rhino Hiding - Ignoring attacks that hit you and not taking the appropriate damage or effects is forbidden. This will be taken seriously.


A character may be literate in any current (for the era) language that the player wishes to represent. The player must be able to communicate in that language, and be able to actually read the language in question. See What You See...

A character who is fluent in ancient/dead languages may represent this with the Academics Ability, and is not required to actually be fluent in the language in order to read it. They must still represent real fluency if they wish to speak the language, however.


The following are expectations of our players.

Staying In-Game (IG)

When acting like your character, you are considered In-Game (IG). Everything you say and do will be taken IG if you are within game boundaries, whether you intend it or not. You are expected to stay IG at all times from Midnight Friday to 2pm Sunday, including walking to OOG areas or ST Camp (unless your character is killed).

Going Out-Of-Game (OOG)

When you are not acting as your character, you are Out of Game (OOG). To indicate that you are OOG, wear an orange headband, cross your fingers and hold them up so players can see, or place your closed fist/boffer weapon on top of your head. The following are acceptable reasons to be OOG during an event:

Reasons it is okay to go out of game
  • Asking a Staff member a game or rules question after being unable to locate it in the rule book.
  • Asking a player how an attack affects your character.
  • The death of your character.
  • Using a Meld Power.
  • Reminding a player of proper Rules use.
  • Injury or Illness - in this case, we ask that you immediately let a member of the Executive Officer Team or Safety Team know.
  • Tending to a personal issue.
  • Traveling to the bathroom (see below)

Due to the limited number of available bathrooms on site, you are permitted to go OOG and travel to the bathroom. To do so, hold an orange headband over your head as high as you can for 10 seconds. During this time, any other player present may point at you and say “no” in order to prevent this. This is to ensure that this rule is not used to escape a scene. If you use this rule, you are expected to head directly to the bathroom, and return immediately to the location you left from afterwords (unless you will interrupt a scene by returning, at which point you can re-enter game at the nearest convenient location).

There are other acceptable reasons depending on the situation. Out-Of-Game jokes, comments, or talking about how cool your character is, are not acceptable and you will be asked to stop. Designated OOG areas include: Check-In from 6-Midnight Friday, the parking lot, the smoking area, off site, ST Camp, and bathrooms.

Reasons it's not okay to go out of game
  • Making an OOG joke during an IG scene.
  • Making OOG comments or commentary about something happening in an IG scene.
  • Talking about your character during an IG scene.

You will be asked to stop if you go OOG for inappropriate reasons during Game Weekend.

Designated OOG areas

There are a few areas that are designated for OOG activities. These include: The Check-In area until midnight before game officially begins, the parking lot, locations off-site, Backstage, and restrooms.

Status Indicators

These are symbols used to indicate a status that must be noticed by other players.

Orange Headband - Out-Of-Game. The person you are seeing is a player, not a character, and should be ignored.
White Headband - Umbra. The character you are seeing is in the Umbra. You cannot see this person unless you have an ability that lets you do so, or you are also in the Umbra.
Yellow Sash - Non-combatant. This person is not a target for combat actions.
Orange Ribbon around an object - Out-Of-Game. The object or box marked by this ribbon is OOG, as are any contents it may hold.
Red Ribbon - Lit. The weapon indicated by this band is lit.
Brown Full Face Mask - Immune to status and all damage taken is reduced to 1. The character looks like he is made of stone, his facial features are indistinguishable, and his physical form is vaguely recognizable. This is an obviously supernatural effect.
Black or Silver Full Face Mask - Immune to Damage and Status. The character looks like he is made from shadow or mist (respectively), his facial features are indistinguishable, and his physical form is vaguely recognizable. This is an obviously supernatural effect.
White Full Face Mask - Caul. This mask represents a Caul that only a non-cauled Wraith can remove.
Fingers Spread across Face - Fingers Spread across Face = invisible and can’t be perceived without the Cloak Sight Power. Incidentalnoises (gravel, accidental bumps into furniture) are ignored. Speaking and flagrant noises break this effect.
Crossed Fingers - Out-Of-Game. This hand gesture signifies that a player is acting OOG. Should be used sparingly.
Closed Fist or Boffer Weapon Resting on Head - Out-Of-Game. This hand gesture signifies that a player is acting OOG. Should be used sparingly.
Arms Crossed Over Chest - Immune to Damage and Draining.
Arms out, hands open, palms forward - Immune to Damage, Draining, Mental, and Status effects.

Signature Calls (SIG)

These are OOG statements used to inform other players that you are using an In-Game effect. Wherever a description states a sentence in quotes, you must say it loud enough for the target player to hear it. You must allow enough time (at least 3 seconds) between signature calls for your target to say a Resist.


Character Knowledge

Powers such as Obedience and Insight can be used to force a character to tell the truth as he knows it. Such Powers cannot be used to reveal any information listed on a character sheet, such as Faction, Clan/Tribe, Abilities or Powers. If asked for Character Sheet information through such powers as Obedience, the target does not answer. The player of a character forced to tell the truth by such an effect may not lie, mislead, distort the truth, or otherwise avoid answering questions with the complete truth as his character knows it.

Character Sheet

Powers, such as Aura Sight, compel a player to reveal information about her character as found on her character sheet, answering the questions completely and honestly, regardless of her character’s knowledge.


You may teach Abilities, Powers, or Roads listed on your Character Sheet with at least one level, where applicable. Powers must be Innate to you, the student must have prerequisites, and you can’t be forced by any Power, Ability, Oath, Ritual, or Fetish to teach. Write your name, character name, what you taught and event date on a 3x5 card. The student must drop this card off in the check-out box. To represent time spent learning, only one Ability, one Power and one Road can be listed on a student’s character sheet at a time. You may only teach once per game but may teach as many characters as you would like all at once an ability or Road but you may only teach one student at a time when teaching a power.


Combat in a boffer LARP can be difficult to explain but easy to learn. For details please see Systems

Physical Roleplay

For details please see Physical Roleplay

Energy Systems

For Details, please see Energy Systems.

Supernatural Effects

For details please see Supernatural Effects


All props, Tagged or not, that belong to another player must be returned to the owner at the end of the event, unless the owner allows you to keep it. For details please see Items

Safety Policies

Safety Policies

The Umbra

  • The Umbra is a plane of existence to which characters may travel via various methods described in the Rules. This refers to all extra-planar locations in the game world, including the Shadowlands, Dreaming, Umbra, and all spirit realms.
  • Follow these Rules while in the Umbra:
    • White Headband – a white headband must be worn to indicate that you are in the Umbra.
    • Communicating – Speak in a whisper or low voice, unless in combat.
    • Combat – Combat in the Umbra uses the Combat System.
    • Weapons & Shields – only Natural or Fetish melee weapons/shields can be used in combat.
    • Powers – Supernatural Powers can only be used if the Power’s description states Umbra or Gauntlet, see Effect Types
    • Fire – Fire represented with amber lighting in a Fireplace has no effect in the Umbra. Blue Fireplace lighting causes damage per Combat with Fire.
    • Items – Normal items, including weapons, can be taken into the Umbra as long as they are in your hand or stored on your person, but cannot be used in the Umbra. Fetishes and normal Armor can be used as per their description.
    • Player Conduct – Be aware of those around you and act appropriately. Remember that your character does not exist to those in the physical Realm. In Game, you can see them, but they can’t see you. You must move out of their way or go around them, trying not to touch them. If you’re with players who are trying to sneak or hide, you must do the same while in the Umbra. You are expected to be as quiet as the players you are with. Purposely making noise to attract attention to hiding players is creating as there are no rewinds in game-play. You are of course free to leave the sneaky players and tattle on their position


Faction refers to what type of natural/supernatural creature your character is identified as.


For information, please see Humans/Mortals


For information, please see Vampires


For information, please see Shifters


For information, please see Wraiths


For information, please see Mages


For information, please see Powers
You can also see the powers sub-divided within the faction pages.
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